![]() These characteristics are typically generated with a roll of two six-sided dice. Death during character generation is possible in some editions, a mechanic that became infamous.Ĭharacters have six primary characteristics: strength, dexterity, endurance, intelligence, education, and social standing. A character can be civilian, military, or noble, a young cadet or a tried-and-true veteran, each with strengths and weaknesses. Characters get their skills and experience in a mini-game, where the player makes career choices that determine the character's life right up to the point before adventuring begins.Ī character can be human, robot, alien, or of a genetically engineered species. Traveller uses a lifepath-style system for character generation. ![]() Morals and mortality: People remain people and continue to show courage, wisdom, honesty and justice, along with cowardice, deceit, and criminal behavior.The definitions create a diverse space (hence library data and anachronistic/ atavistic worlds), within limits. Diversity within Limits: Career options, ship design, subsector design, and decisions made during character generation limit and frame reality.Affairs are often managed by independent nobility, who make use of classic titles such as Baron, Duke and Archduke. Sociological: Interstellar society is socially stratified (high, mid, and low passage SOC (Social Status) is a primary character attribute).Conflict resolution: Planets fight out internal wars, and commerce is a major driving force of civilization.Decisions are made on the local level, rather than by a remote authority. Communication is limited to the speed of travel. Limited communication: There is no faster-than-light information transfer – meaning no ansible, subspace radio or hyper-wave. ![]() ![]() Normal-space travel is accomplished through relatively efficient and powerful gravitic drives. Space travel: Interstellar travel is through the use of the faster-than-light (FTL) jump drive, which moves a ship through "jump space" a few light-years at a time.Human-centric but cosmopolitan: The core rules focus on human characters, but there is ample support for using and playing aliens. ![]() Dumarest of Terra, Edwin Charles Tubb, 1967.Retief’s Peace, Keith Laumer, William H.Envoy to New Worlds, Keith Laumer, 1963. ![]()
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